So a big new system we are putting into Station 22 is contracts.
Contracts are all going to be randomly generated with different tasks to do and different types of rewards.
This means an endless supply of missions can be achieved, but obviously as a player progresses the missions will take on a harsher role and develop with the play. This is so players don’t get beginner missions when they already have 50+ modules.
Players will be able to have 4 max active contracts on the go but they won’t be timed, you the player can decide if you want to end it early and suffer the losses.
We made some example contracts and showcase the system here.